So I had a friend coming down for the weekend and wanted to try out 40K. I picked up Dark Imperium and have been watching battle reports and reviewing the rules for a few weeks. While I appreciate the inclusion of the core book, I find it a little overwhelming as a new player. I found the Duel of Honor mission online, but it throws all of the box’s content at new players at once, too. I want my friend's first experience to be more intuitive, more compelling.
I like the idea of learning the game together via a "video game tutorial" structure, staggering the introduction of units (and thus, the rules). With a compelling narrative, this structure can make learning the rules intuitive and engaging.
Before I dive into my outline, lemme provide some context. I approached the design with certain goals / expectations / preferences in mind:
1) I don't care about winning; ideally, I'd like the missions to be balanced (nothing is more fun than a close game), but failing that, I'd like to tip the scales in my friend's favor.
2) To keep it simple, I stuck with straightforward Matched Play missions. Because I’m limited to the boxed contents, battle-forged balance isn’t entirely possible. However, in keeping with #1, I tried to build the army lists to my friend’s advantage.
3) I tried to tie these mini-missions together with a compelling narrative. My friend isn't gonna care that holding a Relic is worth 6 Victory Points. But if he hears "Your need to gain control of the orbital cannon’s planetside command center before the Death Guard can capture it and perform a daemonic possession ritual", it’ll make for a more immersive experience.
4) The missions progess as a specific chain of events, but the presentation (or “flavor”) chamges depending upon which army won or lost in previous missions. I will probably get more detailed in person, but I included some examples of how the “flavor” might change in brackets.
5) I designed the missions with two environments in mind, since I picked up this mat and some terrain to go with the "Imperial Stronghold” / “Wasteland” aesthetic. We won’t utilize the full 4’ x 6’.
MINI-CAMPAIGN OUTLINE (1st draft)
The Ultramarines and Death Guard are warring for control of a strategic Imperial world. Their battles have reduced the civilian population centers to ruins. The armies themselves have nearly wiped out one another. With their warlords issuing orders from secret hideouts, the scattered remnants of both armies play a game of cat-and-mouse among the silent, lifeless wastes.
This status quo is about to end. Having escaped from a shattered superstructure beneath the planet’s surface, a dying scientist has issued a distress signal. Both the Ultramarines and the Death Guard pick up the signal, and understand the significance of the installation--it is the secret control center for the planet’s orbital weapons platforms. These platforms were deactivated at the onset of the conflict, which contributed to the slow attrition The army that seizes the control center and reactivates the orbital weapons will be poised to swiftly conclude the conflict.
Orders go out. Ragtag remnants of the nearest battalions mobilize and descend upon the signal.
MISSION #1
Honing in on the distress call, the two armies arrive at the shattered ruins of an Imperial city. While they cannot locate the entrance to the subterranean superstructure itself, they do pinpoint the shell-shocked, half-dead scientist now hiding in terror amongst the ruins. It is a race to “rescue” the scientists, and extract the precise location of the command center’s entrance.
- Mission: The Relic, 223
- Battle Mat: Wasteland
- Tutorial Objectives: Basic rules / simple combat
- UM Units: x1 units of 5 Intercessors (bolt rifles, bolt pistols); x1 Primaris Lieutenant (auto bolt rifle, bolt pistol, counts as Warlord)
- DG Units: x1 unit of 10 Poxwalkers; x1 unit of 5 Plague Marines (boltguns, plague knives; one Marine of player’s choosing counts as Warlord)
- Special Notes: For the “refugee scientist” objective marker, I’m using a Mantic ghoul.
MISSION #2
The [Victorious Army of Mission #1] has honed in on the entrance to the subterranean command center. The enemy force is hot on their heels. The armies engage in a bloody clash at the entrance. Whichever army succeeds in driving off their opponent will afford time to cut through the blast doors and be first to enter the megastructure.
- Battle Mat: Wasteland
- Mission: No Mercy pg. 219
- Tutorial Objectives: Melee; Intercessors, Bloat-drone
- UM Units: x1 unit of 5 Intercessors (bolt rifles, bolt pistols); x1 Primaris Lieutenant (power sword, bolt pistol; counts as Warlord); x1 unit of 3 Inceptors
- DG Units: x1 unit of 6 Plague Marines (x5 w/ boltguns, plague knives; x1 w/ bolt pistol, plaguesword, power fist, counts as Warlord); x1 Foetid Bloat-drone
MISSION #3
Delving deep into the subterranean superstructure, the [Victorious Army of Mission #2] has located the master control nodule for the orbital weapons platforms. [The Ultramarine leader need only execute the system protocols to reactivate the platforms] OR [The Death Guard Warlord must bind a daemonic spirit to the system, which will reactivate the platforms and cede control to the Death Guard]. Unfortunately, the [Defeated Army in Mission #2] has infiltrated the facility and hacked into a nearby auxiliary nodule. They are attempting to wrest control of the system. The armies must battle for ultimate control.”
- Battle Mat: Imperial Stronghold
- Mission: Secure and Control, pg 222
- Tutorial Objectives: Plasma weapons, Ancient, Noxious Blightbringer
- UM Units: x1 unit of 5 Intercessors; x1 unit of 5 Hellblasters; x1 Primaris Lieutenant (power sword, bolt pistol; counts as Warlord); x1 Ancient
- DG Units: x1 unit of x20 Poxwalkers; x1 unit of 7 Plague Marines (x5 w/ boltguns, plague knives; x1 w/ plasma gun, plague knife; x1 w/ bolt pistol, plaguesword, power fist, counts as Warlord); x1 Noxious Blightbringer (cursed plague bell + plasma pistol)
MISSION #4
The orbital weapons are live! The platforms unleash death upon countless [Defeated Army of Mission #3] starships and surface-side fortifications. What’s more, a sizeable fleet of [Defeated Army of Mission #3] reinforcements, already en route to the planet, is now heading into a trap!
However, in the chaos of the orbital batteries, planetary command of the [Defeated Army of Mission #3] has revealed itself. It lurks in low orbit aboard a might ly flagship. Miraculously, the flagship has managed to destroy one of the weapons platforms, punching a hole in the planetary defense grid and clearing a collision course with the planet surface! [Defeated Army of Mission #3] command intends to take out the subterranean superstructure, thus deactivating the weapons platforms once more and ensuring their inbound fleet has a chance of capturing the planet.
Unequipped to destroy the suicidal enemy craft, the [Victorious Army of Mission #3] manages to intercept and board the flagship, with the hope of steering it off course to crash harmlessly into the wastelands.
- Battle Mat: Imperial Stronghold
- Mission: No Mercy, pg. 218
- Tutorial Objectives: Commanders, psykic phase, army build
- UM Units: x1 Captain (Warlord); x1 unit of 5 Intercessors (bolt rifles, bolt pistols); plus player’s choice of a) x1 unit of 5 Hellblasters or b) x3 Inceptors and x1 Lieutenant (either one)
- DG Units: x1 Lord of Contagion (Warlord); x1 unit of 5 Plague Marines (boltguns, plague knives); x1 Malignant Plaguecasters; x1 unit of 10 poxwalkers
MISSION #5
The [Defeated Army in Mission 3] was [successful / not successful] in its efforts to suicide strike the command center. In an unexpected turn of events, the flagship jettisoned an escape pod to the surface. Its commander possesses a beacon that can inform the approaching fleet that the weapons platforms are [online, and thus the fleet should retreat OR offline, and thus the fleet is free to advance]. The [Victorious Army in Mission 3] must capture this beacon at all costs, in order to feed misinformation to the enemy fleet. In this final hour, the fate of the planet will at last be decided!
- Battle Mat: Wasteland
- Mission: The Relic, pg. 223
- Tutorial Objectives: Review / Synthesis
- UM Units: Everybody!
- DG Units: Everybody!